CASE 001 ↗Operation Missing Trophy
The Golden Cup has vanished from Brackenridge. Five suspects. Three evidence files. One mystery to crack.
Missing treasures. Suspicious characters. A team of young detectives. Turn an ordinary afternoon into a detective adventure they can hold in their hands.
Explore bundles & the full collection ↓

Each adventure includes the complete game,
two difficulty levels and the guides to run it.
CASE 001 ↗The Golden Cup has vanished from Brackenridge. Five suspects. Three evidence files. One mystery to crack.
CASE 002 ↗The birthday cake vanished during the treasure hunt. Five helpers had access to the party. Five suspects. Three evidence files. One mystery to crack.
CASE 003 ↗A clockwork toy has vanished from the workshop. Five suspects. Three evidence files. One mystery to crack.
CASE 004 ↗The Starfall Diamond has vanished from Bellweather Museum. Five suspects. Three evidence files. One mystery to crack.
CASE 005 ↗The lantern has disappeared before the library story night. Five suspects. Three evidence files. One mystery to crack.
CASE 006 ↗Orion has vanished from Northbridge Science Fair. Final judging begins soon. Five suspects. Three evidence files. One robot to recover.
CASE 007 ↗The Windlass Map has vanished from Harbor House before the maritime exhibition. Five suspects. Three evidence files. One map to recover.
CASE 008 ↗The Moonlight Carnival Crown has vanished before the opening parade. Five suspects. Three evidence files. Recover it before the first float rolls.
CASE 009 ↗The Midnight Zoo Master Key has vanished before a supervised animal transfer. The animals are safe, but the transfer is paused. Five suspects. Three evidence files. Recover the key.
CASE 010 ↗An unknown signal has interrupted Asteria Education Station just before a school broadcast. Five suspects. Three evidence files. Trace who created it and restore the broadcast.
CASE 011 ↗The Trailmaster Compass has vanished from Pine Ridge Camp just before the approved dusk hike. Staff have paused the hike while the field team traces where the compass went. Five suspects. Three evidence files. One mystery to crack.
CASE 012 ↗The Moonbird Statue has vanished from the garden before dawn judging. The gates are closed while the field team investigates the statue's route. Five suspects. Three evidence files. One mystery to crack.
Choose a themed bundle or the whole collection.
Every case includes the complete kit.
Haunted libraries. Robot labs. Castles, carnivals and winter festivals. A whole library of detective adventures in one collection.
Books 1–30 plus Operation Champion Pumpkin. Player files, components and a host guide for every case.

A ghostly lantern, a vanished carnival crown and a champion pumpkin. Three cases for a Halloween night of clues and surprises.

A winter festival bell, a clockwork toy and a bakery full of secrets. Three mysteries selected for Christmas gatherings and winter afternoons.

Turn birthdays, sleepovers and the next big get-together into a case to crack.

From a science fair to a space station: three investigations for a team of explorers.
Player files, components and a host guide for every case. Ages 8–12 · About 45 minutes per adventure, plus preparation.
These are the same adventures sold individually. Check the included titles if you already own a case.

A clue passed across the table. A lively debate over a suspect. That grin when the pieces finally click. This is their story to solve together.
A REAL ROLE IN THE GAMEThe host has a part to play from the opening dispatch to the final reveal. With their own script in hand, they tell the story, respond to the team’s discoveries and unlock the next stage of the investigation.
“Gate accepted.”
Then do this: Hand over the next packet. Players dock the Evidence card they earned.
Read a real opening-script page ↗The host sees the answers and plays a different role from the detectives solving the case. The guide provides the words, checks and hints to run it.
The print guide walks you through it.
Prepare the case before game time.
Every case includes US Letter and A4 PDFs. Check its page for available color and black-and-white editions.
Use the setup instructions to prepare your evidence envelopes. Check each case for its supply list.
Read the opening, follow the evidence and work toward the reveal. Hints and answers are ready in the host guide.
About 45 minutes is play time. Printing and preparation take additional time. No physical items are shipped.
Create an agent ID, choose a callsign and log completed cases. Track progress through 10 ranks toward Mission Legend across the series.

Keep the same identity for the next case. Choose individual mysteries, a themed bundle or the full collection.
Add a scavenger hunt, a time trial, parallel investigation, friendly competition or a map trail. These are ways to play the same mystery.
For grades 3–6 classrooms, homeschool groups and enrichment: evidence reading, reasoning and teamwork. Prepare one player-and-component set per team of up to four.
Host Setup & Components, Player Mission Files and the Host Guide. Every case includes all three books in US Letter and A4. Each adventure page lists its available color and black-and-white editions.
A printer, paper, pencils, scissors, tape or glue and opaque document envelopes. Some puzzles use an extra household item, such as a mirror or bright window. Each adventure page lists its supplies.
Prepare one complete player-and-component set per team of up to four. Optional modes support splitting the investigation or friendly team competition.
Hints and answers are included in the host guide. Choose Normal or Hard to suit your team.
No. You receive a ZIP of printable PDFs after successful payment. Nothing is shipped. Print and prepare the materials before play.