A little paper. A lot of possibility. Printable adventures for ages 8–12
BIG ADVENTURES. JUST ADD PAPER.

There’s a mystery
at your kitchen table.

Missing treasures. Suspicious characters. A team of young detectives. Turn an ordinary afternoon into a detective adventure they can hold in their hands.

Explore bundles & the full collection ↓

Real paper. Real teamwork.
Really good reasons to put the screens down.
BRAINWAVE BUILDERS / CASE 001
STATUSUNSOLVED
FIVE SUSPECTS.
ONE MISSING TROPHY.
PRINT AT HOME✦PLAY TOGETHER✦FOLLOW THE CLUES✦CRACK THE CASE
CHOOSE A WORLD. OPEN A CASE.

Which mystery
will they open first?

Each adventure includes the complete game,
two difficulty levels and the guides to run it.

Explore the full collection ↗

MORE CASES. MORE STORIES TO TELL.

A mystery for every occasion.

Choose a themed bundle or the whole collection.
Every case includes the complete kit.

Complete Mystery Collection illustrated bundle cover
31 COMPLETE ADVENTURES

The whole collection.
One big adventure library.

Haunted libraries. Robot labs. Castles, carnivals and winter festivals. A whole library of detective adventures in one collection.

Books 1–30 plus Operation Champion Pumpkin. Player files, components and a host guide for every case.

$299.99one-time purchase
Add collection to bag See all 31 included adventures ↗

Player files, components and a host guide for every case. Ages 8–12 · About 45 minutes per adventure, plus preparation.
These are the same adventures sold individually. Check the included titles if you already own a case.

Illustration of a family investigating a printable mystery together
MAKE ROOM FOR A LITTLE MYSTERY

The moment they say,
“Wait. I’ve got it!”

A clue passed across the table. A lively debate over a suspect. That grin when the pieces finally click. This is their story to solve together.

Birthday partiesSleepoversFamily game nightsClassrooms & homeschool
INSIDE THE HOST’S OWN PLAYBOOK
The current Host Guide: scripts, hints, answers and revealsA REAL ROLE IN THE GAME
DETECTIVES INVESTIGATE. THE HOST IS MISSION CONTROL.

The host brings
the adventure to life.

The host has a part to play from the opening dispatch to the final reveal. With their own script in hand, they tell the story, respond to the team’s discoveries and unlock the next stage of the investigation.

  1. Speak as Mission Control. Read the opening briefing and deliver the story’s next message.
  2. Unlock the next evidence file. Check the team’s submission, then hand over the next packet when their Gate is accepted.
  3. Follow the investigation. Verify suspect-board moves and give the matching story response.
  4. Keep the adventure moving. Offer hints when requested and deliver the final reveal.
FROM THE INCLUDED SCRIPT
“Gate accepted.”

Then do this: Hand over the next packet. Players dock the Evidence card they earned.

Read a real opening-script page ↗

The host sees the answers and plays a different role from the detectives solving the case. The guide provides the words, checks and hints to run it.

FROM DOWNLOAD TO DETECTIVE

A little prep.
A whole adventure.

The print guide walks you through it.
Prepare the case before game time.

01 / PRINT

Your printer.
Your choice.

Every case includes US Letter and A4 PDFs. Check its page for available color and black-and-white editions.

02 / PREPARE

Cut the pieces.
Pack the clues.

Use the setup instructions to prepare your evidence envelopes. Check each case for its supply list.

03 / PLAY

Tell the story.
Let them investigate.

Read the opening, follow the evidence and work toward the reveal. Hints and answers are ready in the host guide.

About 45 minutes is play time. Printing and preparation take additional time. No physical items are shipped.

THEIR AGENT STORY KEEPS GROWING

First a Recruit.
Then a legend.

Create an agent ID, choose a callsign and log completed cases. Track progress through 10 ranks toward Mission Legend across the series.

Agent ID, mission log and rank progression

Keep the same identity for the next case. Choose individual mysteries, a themed bundle or the full collection.

A CHALLENGE THAT FITS YOUR CREW

First-time agents?
Seasoned detectives?

NormalA welcoming first missionHardA bigger challenge

Five optional ways to play.

Add a scavenger hunt, a time trial, parallel investigation, friendly competition or a map trail. These are ways to play the same mystery.

A mystery belongs in class, too.

For grades 3–6 classrooms, homeschool groups and enrichment: evidence reading, reasoning and teamwork. Prepare one player-and-component set per team of up to four.

BEFORE THE INVESTIGATION

All the fun.
All the details.

What comes with each adventure?

Host Setup & Components, Player Mission Files and the Host Guide. Every case includes all three books in US Letter and A4. Each adventure page lists its available color and black-and-white editions.

What supplies do I need?

A printer, paper, pencils, scissors, tape or glue and opaque document envelopes. Some puzzles use an extra household item, such as a mirror or bright window. Each adventure page lists its supplies.

Can a bigger group play?

Prepare one complete player-and-component set per team of up to four. Optional modes support splitting the investigation or friendly team competition.

What if the team gets stuck?

Hints and answers are included in the host guide. Choose Normal or Hard to suit your team.

Is this a physical game?

No. You receive a ZIP of printable PDFs after successful payment. Nothing is shipped. Print and prepare the materials before play.

THE NEXT “WE DID IT!” STARTS HERE

Open a case.
Make their day.

Find your mystery ↑