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A welcoming first mission for curious detectives finding their feet.
The Trailmaster Compass has vanished from Pine Ridge Camp just before the approved dusk hike. Staff have paused the hike while the field team traces where the compass went. Five suspects. Three evidence files. One mystery to crack.
Complete PDF kit · Color + black-and-white · US Letter + A4
▷ See the mystery in action
Five suspects. Plenty to investigate.
Let the evidence do the talking.





Read the evidence. Compare their stories. Build a case you can prove.
A look inside the actual printable game.
From the first clue to the final reveal.

Explore a sample paper puzzle from this case. Compare the evidence and build an explanation the team can prove.
Sample evidence. The mystery’s solution stays in the kit.
The debate over a suspect. A clue passed across the table. The grin when it finally clicks. Give them a mystery they can hold in their hands—and solve together.
A REAL ROLE IN THE GAMEThe host has a part to play from the opening dispatch to the final reveal. With their own script in hand, they tell the story, respond to the team’s discoveries and unlock the next stage of the investigation.
“Gate accepted.”
Then do this: Hand over the next packet. Players dock the Evidence card they earned.
Read a real opening-script page ↗The host sees the answers and plays a different role from the detectives solving the case. The guide provides the words, checks and hints to run it.
Two difficulty levels.
Hints available in both.
A welcoming first mission for curious detectives finding their feet.
A bigger challenge for a team ready to put its detective skills to the test.
Shape this case around your group. Add a mode—or keep the classic investigation.
Follow location clues to hidden envelopes.
Set a target and race against the clock.
Split the clues, then bring 3–4 players together.
Challenge another team. Prepare a set for each team.
Follow a map to retrieve the finale token.
Five ways to play this mystery, not five separate games.
Choose a callsign. Create an agent ID. Log completed cases and work your way through 10 ranks, from Recruit to Mission Legend.
Keep your identity for future Brainwave Builders adventures.
One complete mystery included. Additional cases sold separately.
Three books. One complete mystery.
All included in your download.

Print instructions, preparation guidance and the game pieces.

The story, evidence, puzzles, agent credential and mission log.

Your own role in the game: read-aloud scripts, story responses, Gate checks, hints and the final reveal.
Choose your paper size and edition. Print single-sided at 100% / Actual Size, then follow the setup guide to cut and pack your evidence.
A printer, paper, pencils, scissors, tape or glue, removable tape and four opaque 9 × 12-inch document envelopes. Read the included preparation guide for any additional tools used by this case.
Plan preparation before play. The approximately 45 minutes is game time; printing and setup take additional time.
Bring evidence reading, reasoning and teamwork to your grades 3–6 classroom, homeschool group or enrichment session.
Hosting a group? The guide helps you check answers and release the next evidence packet.
No. This is a printable digital kit. Your download is one ZIP containing all three books in color + black-and-white, in US Letter and A4.
No specialty locks or internet are needed during play. You will need the printing and craft supplies listed above, plus the case-specific tools listed in the included setup guide.
The host plays Mission Control: reading scripts, checking submissions, releasing the next evidence packet, verifying suspect-board moves, offering hints and delivering the reveal. The Host Guide supplies the words and answers for that role.
Yes—prepare a separate player-and-component set for each team of up to four. The host guide supports running the case.
No. Normal and Hard are difficulty choices, and the five optional modes are ways to play this same case. Once someone knows the solution, it will not be a new mystery for them.
The Trailmaster Compass has vanished from Pine Ridge Camp just before the approved dusk hike. Staff have paused the hike while the field team traces where the compass went. Five suspects. Three evidence files. One mystery to crack.
Turn a birthday party, sleepover, family game night or classroom activity into a detective adventure with Campfire Compass. Players examine evidence, tackle hands-on paper puzzles, compare suspects and build a case.
The host speaks as Mission Control, reads story scripts, checks progress, releases the next evidence packet and offers hints. The private Host Guide provides the words, answers and final reveal.
Normal and Hard difficulty, plus five optional ways to play this mystery: Scavenger, Time Trial, Parallel Investigation, Friendly Competition and Map Trail. Hints are available in the guide.
Create an agent ID, choose a callsign and log completed cases. Work through ten ranks from Recruit to Mission Legend. This purchase includes one mystery; additional cases are sold separately.
Bring evidence reading, reasoning and teamwork to grades 3–6. Prepare a player-and-component set for each team of up to four.
Player Mission, Host Setup & Components and Host Guide, in color and black-and-white, in US Letter and A4. Ages 8–12, 1–4 players per prepared set and about 45 minutes of play. Preparation is additional.
Print single-sided at Actual Size. Follow the included setup guide to cut and pack the evidence. Paper, pencils, scissors, tape or glue, removable tape and four opaque 9 × 12-inch envelopes are needed; check the guide for case-specific supplies.
Printable digital download. No physical item ships.

Operation Campfire Compass